![]() While the rocket troopers took out the escorts, the gunship fired a discord missile at the shuttle. The gunship and four B2 super rocket troopers ambushed the convoy before it could it could make the jump to hyperspace. Ī droid gunship was used during the Battle of Ringo Vinda to attack a group of ARC-170 starfighters and a Nu-class attack/transport shuttle carrying the renegade clone trooper Tup. Grievous and his forces took over Kenobi's ship, but it self-destructed as Obi-Wan and his remaining clone troopers escaped via escape pods. Droid gunships were deployed again on an attack led by General Grievous on Obi-Wan Kenobi's fleet, several being used to deploy droid boarding parties on Kenobi's flagship. Gunship of the Separatist Military Ī droid gunship carries two commando droids while firing its ordnance.Īt some point, HMP droid gunships and B2-series super battle droids were used in a Separatist attack on Aq Vetina. However, a gunship that crashed upside-down on a cliff was able to kill rebel leader Steela Gerrera-sister and rebel comrade of Saw Gerrera-before being disabled by Lux Bonteri. Although the gunships performed admirably, they were ultimately destroyed by rebels armed with Sienar shoulder-launched missiles that were supplied by the Weequay pirate Hondo Ohnaka. Some of the gunships transported BX-series droid commandos to the rebels' stronghold. The first reports of HMP droid gunships on the battlefield came when they were deployed during the Onderonian Civil War by super tactical droid General Kalani to defeat the Onderon rebels who had established themselves in the Onderon highlands. "By your command." ―General Kalani and a droid gunship - Listen ( file info) Ī HMP droid gunship prototype being developed on Geonosisĭebuting late in the Clone Wars, HMP droid gunships were created by the Geonosians and mass-produced in Baktoid Fleet Ordnance's factories on many Separatist planets. #Bombing in gunship iii generatorIt was also equipped with a ray shield generator that was strong enough to repel fire from blaster rifles. The HMP Predator also had a maximum speed of 100 kilometers per hour and short-range sensors with an integrated droid brain. The ventral surface of the saucer carried modular ordnance racks that could carry and launch any missile, rocket, torpedo, or bomb in the Confederacy navy's inventory, as well as optional deployment racks for battle droids. Small S-foils were mounted at the port and starboard sides of the vessel and carried a pair of medium lasers to round out the gunship's array of laser weaponry. A drooping, glowering, vulture-like head faced forward and mounted much of the ship's energy-based weaponry: a forward-mounted heavy laser cannon and two-forward mounted twin light laser cannons turrets. It was similar in both shape and size to the older, crewed mechanized assault flyer, consisting of a large, heavily armored, saucer-shaped body with a centrally mounted reactor and drive system. 12.46 meters long, 9.75 meters wide, and 2.78 meters in depth, the HMP was envisioned as a tough, heavily ray shielded, aggressive 60,000- credit gunship that could carry heavy ordnance, perform close air support in combat zones, and go toe-to-toe with the Low Altitude Assault Transport/infantry gunship. The HMP droid gunship, otherwise known as the HMP Predator gunship, was one of the deadlier autonomous vehicles designed by the Geonosians and produced by Baktoid Fleet Ordnance and Haor Chall Engineering Corporation to be fielded by the Droid Army of the Confederacy of Independent Systems in response to the Galactic Republic naval forces' Low Altitude Assault Transport line of heavy combat airspeeders. Furthermore you could add a SEAD expansion that would allow you to use missiles designed to kill Sams! The Sa-2 Sam was very dangerous during the Vietnam War, but is too weak in this game, and has no business being so weak.A Multi-Missile Pod on an HMP droid gunship If the devs increased Sam site ability you could take off from the runway in peace and have fun flying in more fair situations, bombing would get harder too, making you have to choose between the SAMs at high altitude and the guns at low altitude. You can actively try to get hit by them and they will still miss. In this game, set barely a few years later, you can ignore them because they can’t hit anything at all. In 1960 Strategic Air Command switches from high altitude to low altitude attacks solely because the Sa-2 was so dangerous. You can’t die on the ground, so that’s good, but you will always be the sole protector of the runway. Single Player is super easy as the B-52s won’t shoot you down often and fighters won’t bother you, but you are always outnumbered in multiplayer making survival difficult. Sams are too weak but the game is otherwise good ![]()
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